It was January 2014 when the game was made available on PC for the first time by way of Steam Early Access. We want information to be a very key part of your experience.” It’s kind of like, ‘I sort of wonder where the enemy is, but if I position myself well, march forward, and re-position myself well, then I’ll mostly be fine.’ The idea behind Incognita is, we want information to be power. Ten percent information gathering and 90 percent positioning. Speaking about the inspiration behind the game, Cheng has said, “Here’s the idea: if you play the new XCOM - which is a f*cking amazing game - it’s 90 percent positioning. During this time, the game was known as Incognita which was later changed to Invisible, Inc. first came onto the scene in July 2013 when a “turn based tactical espionage” game was announced by Klei Entertainment’s co-founder Jamie Cheng.
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